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Godot MCP

io.github.shin2344234/godot-mcp

Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.

Install

Add the config to your client settings. Replace values in <angle brackets> with your own.

claude_desktop_config.json
{
  "mcpServers": {
    "godot-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "@shin2344234/godot-mcp@0.1.2"
      ],
      "env": {
        "GODOT_PROJECT_PATH": "<GODOT_PROJECT_PATH>",
        "GODOT_PATH": "<GODOT_PATH>",
        "GODOT_MCP_MODE": "full",
        "GODOT_MCP_TOOLSETS": "<GODOT_MCP_TOOLSETS>",
        "GODOT_MCP_READ_ONLY": "false",
        "GODOT_MCP_ALLOW_EVAL": "false",
        "GODOT_MCP_CONFIRM": "elicit",
        "GODOT_MCP_LOG_LEVEL": "info",
        "GODOT_MCP_HEADLESS_TIMEOUT_MS": "120000",
        "GODOT_MCP_BRIDGE_TIMEOUT_MS": "30000",
        "GODOT_MCP_LSP_PORT": "<GODOT_MCP_LSP_PORT>",
        "GODOT_MCP_LSP_TIMEOUT_MS": "15000",
        "GODOT_MCP_LSP_IDLE_MS": "600000",
        "GODOT_MCP_CACHE_DIR": "<GODOT_MCP_CACHE_DIR>"
      }
    }
  }
}

Details

Name
io.github.shin2344234/godot-mcp
Version
0.1.2
Updated
Oct 17, 2026
Source
Official MCP Registry